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Ability Dataset verified: September 2, 2026

Bomb Farm Baton Pass Ability

Baton Pass triggers a temporary team-damage pulse when its Bomb Farm carrier enters the active field during a rotation.

Baton Pass is a rotation-triggered team effect. When the carrier enters the field, the ability grants bonus damage to the active team for a fixed window; the ability level increases damage rather than extending that window.

How this entity works

01

Baton Pass rewards planned rotation

The effect starts on entry, so timing matters more than passive uptime. Rotate the carrier when the field can use the damage window rather than triggering it during downtime, weak positioning, or an already completed wave.

02

Level changes damage, not the window

The public ability reference describes a fixed duration with stronger damage at higher levels. Plan around the same short opportunity instead of expecting additional levels to make the pulse last indefinitely.

03

Coordinate Energy and cooldown

A useful Baton Pass carrier must be ready to enter when needed. House recovery, team order, and the ability's current cooldown can determine whether the pulse appears during a timed gate or misses the important part of the attempt.

Related Bomb Farm entities

Abilities