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Ability Dataset verified: September 2, 2026

Bomb Farm Ghost Ability

Ghost lets its Bomb Farm carrier pass through rocks and deal pass-through damage based on a fraction of that hero's Attack.

Ghost combines movement and damage for one hero. Passing through rocks can reduce pathing friction, and the movement itself deals a fraction of Attack as damage, creating value that may not be obvious from ordinary bomb statistics.

How this entity works

01

Why movement can be damage

A hero that reaches useful cells faster spends less time taking inefficient routes. Ghost can improve stage pace through both direct pass-through damage and reduced pathing delay, especially on layouts where rocks separate the hero from priority targets.

02

When it is less valuable

Open grids and targets already within easy reach reduce the movement advantage. In those situations, a direct combat, economy, or sustain ability may produce a clearer return than terrain interaction.

03

How to compare Ghost

Compare complete clear time rather than only hit numbers. Forced March raises team movement speed, while Ghost changes one hero's relationship with rocks. The better choice depends on whether the bottleneck is team travel or one carrier being obstructed.

Related Bomb Farm entities

Abilities