Bomb Farm Ghost Ability
Ghost lets its Bomb Farm carrier pass through rocks and deal pass-through damage based on a fraction of that hero's Attack.
Ghost combines movement and damage for one hero. Passing through rocks can reduce pathing friction, and the movement itself deals a fraction of Attack as damage, creating value that may not be obvious from ordinary bomb statistics.
How this entity works
Why movement can be damage
A hero that reaches useful cells faster spends less time taking inefficient routes. Ghost can improve stage pace through both direct pass-through damage and reduced pathing delay, especially on layouts where rocks separate the hero from priority targets.
When it is less valuable
Open grids and targets already within easy reach reduce the movement advantage. In those situations, a direct combat, economy, or sustain ability may produce a clearer return than terrain interaction.
How to compare Ghost
Compare complete clear time rather than only hit numbers. Forced March raises team movement speed, while Ghost changes one hero's relationship with rocks. The better choice depends on whether the bottleneck is team travel or one carrier being obstructed.
Related Bomb Farm entities
AbilitiesForced March
Forced March is a team aura that increases movement Speed for the active Bomb Farm field while its carrier is present.
BlastWide Blast
Wide Blast is a self-scoped Bomb Farm ability that increases the radius of the carrier's explosions so each bomb can reach more cells.
BlastDouble Detonation
Double Detonation gives its Bomb Farm carrier a chance to trigger a second blast at half damage when the original bomb explodes.