Bomb Farm World 1
World 1 is the mine-entrance region that begins the Bomb Farm campaign and introduces the first timed progression check.
World 1 opens the five-world Bomb Farm campaign at the mine entrance. It establishes ordinary farming stages, Map movement, keys, and the first X-10 timed gate before the player advances deeper into the difficulty loop.
How this entity works
What World 1 teaches
The opening region introduces the difference between repeatable farming and a timed push. Build a working field, preserve enough Energy for the gate, and avoid using a difficulty key before the squad is ready for the timer.
Prepare for the first X-10 gate
Switch from economy abilities to combat support, enter with full Energy, and run one measured attempt. If the timer fails badly, return to a reliable farming stage instead of consuming keys without a targeted upgrade.
How World 1 connects to the database
Use the ability records to compare timed-stage Attack, team Penetration, critical support, and sustain. Equipment records explain the level ladder, while the progression guides cover keys and difficulty unlocks.
Related Bomb Farm entities
WorldsWorld 2
World 2 is the buried-forest region and the second stop in Bomb Farm's five-world campaign loop.
Timed stagesAgainst the Clock
Against the Clock is a self-scoped Bomb Farm ability that raises the carrier's Attack only during timed-stage encounters.
DamageWar Cry
War Cry is a Bomb Farm team aura that increases Attack for every hero in the active field while the carrier remains present.